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Version: 2.12

Using the data channel

Data channel is another channel in WebRTC other than video and audio. In the data channel, you can send any kind of information to the other clients. Data channels can be utilized in various use cases including chat, control messages or file sharing. Ant Media Server provides a generic data channel infrastructure that can be used in all use cases.

Enabling the data channel

In order to use data channel functionality, you first should enable data channel in the dashboard, in order to send/receive anything through data channel with SDKs.

There are some data delivery options for data channels you can choose:

  • Nobody: Only the publisher can send messages to the players and players cannot send messages.
  • Only publisher: Player messages are only delivered to the publisher. Publisher messages are delivered to all players.
  • Publisher and all players: Players' and publisher's messages are delivered to the publisher and all other players who are watching the stream and publisher.

Sending and receiving messages with JavaScript

Sending and receiving messages via data channels can be implemented using Ant Media Server Javascript SDK with less than 10 lines of code.

Sending a message

sendData = function(streamId, message) function in webrtc_adaptor.js is used to send messages as shown in the following code: 

webRTCAdaptor.sendData("stream1", "Hi!");

Here is a screenshot of the sample page that you can try in WebRTC publishing:

Receiving a message

In order to receive a message, just add the following callback for WebRTCAdaptor.

  callback : function(info, description) {

if (info == "data_channel_opened") {

console.log("data channel is open");

}
else if (info == "data_received") {

console.log("Message received ", description.data );

handleData(description);
}

else if (info == "data_channel_error") {

handleError(description);

} else if (info == "data_channel_closed") {

console.log("Data channel closed " );
}

Basic sample for sending and receiving messages through data channel is available in WebRTC Publishing and Playing pages as shown above.

Sending & receiving data with Android SDK

Exchanging data through WebRTC data channels is also straightforward with AMS Android WebRTC SDK. Your activity should implement IDataChannelObserver interface as shown below:

  public interface IDataChannelObserver {

/**
* Called by SDK when the buffered amount has been changed
*/
void onBufferedAmountChange(long previousAmount, String dataChannelLabel);

/**
* Called when the state of the data channel has been changed
*/
void onStateChange(DataChannel.State state, String dataChannelLabel);

/**
* Called by SDK when a new message is received
*/
void onMessage(DataChannel.Buffer buffer, String dataChannelLabel);

/**
* Called by SDK when the message is sent successfully
*/
void onMessageSent(DataChannel.Buffer buffer, boolean successful);
}

Initialization

MainActivity.java sample code in Android SDK implements the IDataChannelObserver and has the required initialization code. The base data channel functionality is in the WebRTCClient.java, MainActivity file. The sample below shows how to init, send and receive data messages in Android SDK. In order to init the WebRTCClient Before initialization of WebRTCClient you also need to add the following lines in onCreate method of the Activity.

//Enable data channel communication by putting following key-value pair to your Intent before initialization of WebRTCClient
this.getIntent().putExtra(EXTRA_DATA_CHANNEL_ENABLED, true);

//Set your Data Channel observer in the WebRTCClient
webRTCClient.setDataChannelObserver(this);

//Init the WebRTCClient
webRTCClient.init(SERVER_URL, streamId, webRTCMode, tokenId, this.getIntent());

Sending data

WebRTClient has sendMessageViaDataChannel(DataChannel.Buffer) method to send messages. It has also been called in MainActivity as follows.

public void sendTextMessage(String messageToSend) 
{
final ByteBuffer buffer = ByteBuffer.wrap(messageToSend.getBytes(StandardCharsets.UTF_8));
DataChannel.Buffer buf = new DataChannel.Buffer(buffer, false);
webRTCClient.sendMessageViaDataChannel(buf);
}

Receiving data

When a data channel message is received, onMessage method of the IDataChannelObserver is called. You can handle the received data in onMessage method as shown below.

public void onMessage(DataChannel.Buffer buffer, String dataChannelLabel) 
{
ByteBuffer data = buffer.data;
String messageText = new String(data.array(), StandardCharsets.UTF_8);
Toast.makeText(this, "New Message: " + messageText, Toast.LENGTH_LONG).show();
}

In this example, we show the incoming text in a toast message.

Sending & receiving data with iOS SDK

Initialization

Ant Media Server and WebRTC iOS SDK can use data channels in WebRTC. In order to use the data channel, make sure that it’s enabled both server-side and mobile. In order to enable it for the server-side, you can just set the enableDataChannel parameter to true in setOptions method.

webRTCClient.setOptions(url: "ws://your_server_url:5080/WebRTCAppEE/websocket", streamId: "stream123", token: "", mode: .play, enableDataChannel: true)

WebRTC iOS SDK also provides sample code for sending and receiving messages via a data channel.

Sending data

You can send data with the sendData method of AntMediaClient as follows.

if let data = textValue.data(using: .utf8) {
/*
Send data through data channel
*/
self.client.sendData(data: data, binary: false)
}

Receiving data

When a new message is received, the delegate’s dataReceivedFromDataChannel method is called:

func dataReceivedFromDataChannel(streamId: String, data: Data, binary: Bool) {      
Run.onMainThread {
self.showToast(controller: self, message: String(decoding: data, as: UTF8.self), seconds: 1.0)
}
}

Take a look at the VideoViewController.swift in order to see how to use data channel.

Sending data with REST method

You can also programmatically send a data channel message with REST API. Here is an example cURL usage:

curl -X POST
http://localhost:5080/WebRTCAppEE/rest/v2/broadcasts/{STREAM_ID}/data
-H 'content-type: application/json'
-d '{message: "test"}'

You can send any text with this method. The sample command above just sends {message: "test"} to the publisher or players of the {STREAM_ID}

Receiving channel messages with webhook

You can programmatically collect all data channel messages for any stream with a web hook. All data channel messages are delivered to these hooks as well. Here is the step by step guide to add web hook for data channel messages.

  • Open your app's red5-web.properties which is under webapps/`<app_name>`/WEB-INF
  • Add settings.dataChannelWebHook property and assign your webhook URL. Start with http or https
  • Save the file and restart the server.
sudo service antmedia restart

After restarting, your webhook URL is called with data channel messages by Ant Media Server. POST method is used for sending data channel messages with "multipart/form-data" encoding. The name of the variable is the data that contains the data channel message.

Data channel messages in conference

Below are the conference-related data channel messages. These are essential for managing various user actions such as camera and microphone control, recording status, and interaction with other participants. You can reference the Circle Conference Application for proper usage in the WebRTC conference implementation.

  • CAM_TURNED_ON: Triggered when a camera is turned on. This message contains the stream ID for publishing and a list of active streams in the conference for playback.
  • CAM_TURNED_OFF: Triggered when a participant turns off their camera.
  • MIC_MUTED: Triggered when a microphone is muted.
  • MIC_UNMUTED: Triggered when a microphone is unmuted.
  • TURN_YOUR_MIC_OFF: Used to request a participant to turn off their microphone.
  • TURN_YOUR_MIC_ON: Used to request a participant to turn on their microphone.
  • TURN_YOUR_CAM_OFF: Used to request a participant to turn off their camera.
  • RECORDING_TURNED_ON: Triggered when recording is started in the conference.
  • RECORDING_TURNED_OFF: Triggered when recording is stopped.
  • REACTIONS: Used for sending reactions such as emojis or other feedback in the conference.
  • PIN_USER: Used to pin a specific participant’s video on the screen.
  • UNPIN_USER: Used to unpin a previously pinned participant's video.
  • VIDEO_TRACK_ASSIGNMENT_LIST: Used to manage video track assignments for different participants.
  • AUDIO_TRACK_ASSIGNMENT: Used to manage audio track assignments for different participants.
  • TRACK_LIST_UPDATED: Triggered when the list of active tracks (audio or video) is updated.
  • MESSAGE_RECEIVED: Used to notify when a chat message is received during the conference. UPDATE_AUDIO_LEVEL: Used to receive participants audio level through data channel. Audio Level between 0 and 127. 0 means max, and 127 means min. Contains audioLevel and streamId of the participant. You can use this to show a speaking indicator on client side.
  • UPDATE_PARTICIPANT_ROLE: Used to update the role of a participant in the conference (e.g., from attendee to moderator).