Deploy Real-Time Game Streaming at ~300ms WebRTC Latency

Ant Media Server delivers ~300ms WebRTC latency for esports broadcast, cloud gaming platforms, and live gameplay streaming — self-hosted Enterprise Edition that deploys on AWS, Azure, or GCP.

Cloud gaming platform
Esports tournament broadcast
Gamer live streaming
Multiplayer game
Live
Multi-Camera Live Monitoring
4K • Adaptive Bitrate • WebRTC
Ultra-Low Latency
~300ms
Viewers
30,000+

Trusted by Leading Global Companies

Join thousands of innovative companies streaming with Ant Media.

6 Gaming Streaming Scenarios, Each Solved with a Different Protocol

Ant Media Server Enterprise Edition delivers ~300ms WebRTC latency for real-time gaming and scales to millions of viewers via HLS — self-hosted on AWS, Azure, GCP, or on-premise.

Esports Tournament Broadcast

Esports Tournament Broadcast

Broadcast competitive tournaments to tens of thousands of concurrent viewers at ~500ms WebRTC latency. Supports OBS and Wirecast RTMP ingest, adaptive bitrate from 1080p to 360p per viewer bandwidth, and auto-scaling clusters for peak tournament traffic.

Cloud Gaming Platforms

Cloud Gaming Platforms

Build platforms that stream games directly to players — no downloads, no installations. Self-hosted Enterprise Edition with Unity, Android, and iOS SDKs, WebRTC ingest with simultaneous HLS playback, and REST API for stream lifecycle management.

Live Gameplay and Creator Streaming

Live Gameplay & Creator Streaming

Enable gamers and creators to broadcast gameplay via OBS, Streamlabs, or screen share using RTMP ingest. Deliver to audiences via LL-HLS at ~300ms latency, simulcast to YouTube, Twitch, and Facebook simultaneously, and record to AWS S3 or local storage.

Multiplayer Real-Time Communication

Multiplayer Real-Time Communication

Add ~300ms video, audio, and data exchange between players using WebRTC data channels — enabling real-time chat, game state sync, and input sharing without a separate messaging layer. Android and iOS SDKs included, with DTLS-SRTP encryption and STUN/TURN support for players behind firewalls.

Social and Interactive Gaming

Social & Interactive Gaming

Embed live video, voice, and real-time chat directly into gaming apps — keeping players on your platform rather than switching to Discord or Twitch. Built with WebRTC conference rooms, React Native and Flutter SDKs, webhook stream event integration, and JWT authenticated viewer access.

iGaming and Live Betting Streams

iGaming & Live Betting Streams

Stream live dealer games and sports betting feeds at ~500ms latency — where a 2-second delay means stale odds and lost bets. Secured with hash-based token authentication, JWT stream security, DRM content protection, and webhook-based authorization to block unauthorized access.

WebRTC Latency for Live Gameplay

Ant Media Server establishes a direct UDP connection between publisher and viewer — minimizing delay between in-game action and what the audience sees on screen.

  • ~300ms glass-to-glass WebRTC latency
  • UDP ingest on ports 50000–60000
  • Browser-native publish — no plugin required
  • Simultaneous WebRTC and HLS from one stream

Available in Enterprise Edition — deployable on AWS, Azure, GCP, or on-premise with STUN/TURN support for restricted networks.

~500ms WebRTC latency gameplay streaming

Adaptive Bitrate from 1080p to 240p per Viewer

Ant Media Server measures each viewer's bandwidth and switches bitrate profiles in real time — no buffering, no manual quality selection, across mobile, tablet, and desktop.

  • Resolution profiles from 1080p down to 240p
  • Server-side ABR — Ant Media selects the profile
  • Stats-based automatic quality switching
  • Supported across WebRTC, HLS, and CMAF/DASH

Configurable per stream via dashboard or REST API in Enterprise Edition — GPU acceleration available for multi-resolution transcoding.

Adaptive bitrate streaming 1080p to 240p

800+ Concurrent WebRTC Viewers per 16-Core Node

Origin nodes handle ingest and transcoding while edge nodes distribute streams to viewers — scaling horizontally across cloud or on-premise without pre-provisioning.

  • 800+ concurrent WebRTC viewers per 16-core node
  • Auto-scaling on AWS, Azure, and GCP
  • Origin-edge cluster — separate ingest and delivery
  • Kubernetes deployment via Helm chart

Clustering available in Enterprise Edition — geographical load balancing routes each viewer to the nearest node for lowest-latency delivery.

800+ concurrent WebRTC viewers per 16-core node

Live Chat and Data Exchange via WebRTC Data Channels

WebRTC data channels run alongside every stream — letting broadcasters and viewers exchange text, control signals, and binary data in real time without additional plugins or third-party tools.

  • Live chat and text messaging via data channels
  • Control messages for camera, mic, and participant state
  • File and binary data transfer during live sessions
  • Delivery modes: publisher-only, all players, or private

Data channel support is available across the JavaScript, Android, and iOS SDKs — enabling real-time chat, game state sync, and input sharing on every platform your audience uses.

Live chat and data exchange via WebRTC data channels

4 Reasons Developers Choose Ant Media for Gaming

Self-hosted Enterprise Edition — WebRTC at ~500ms, multi-protocol support, stream security, and SDKs for every gaming platform.

Stream Security and Protection

Stream Security

  • JWT token authentication per stream
  • Hash-based and time-limited stream tokens
  • DRM support for licensed content
Multi-Protocol Streaming Support

Multi-Protocol Support

  • WebRTC, HLS, LL-HLS, CMAF, SRT, RTMP
  • WHIP/WHEP for browser-native ingest
  • Single ingest — multiple protocol outputs
Stream Recording and VOD

Recording & VOD

  • MP4 and WebM recording of live streams
  • Automatic upload to AWS S3 or compatible storage
  • HLS recording for VOD replay
Developer SDKs for Gaming

Developer SDKs

  • Unity, Android, iOS, Flutter, React Native
  • JavaScript SDK for browser-based streaming
  • REST API for stream lifecycle management

Related Resources

Ant Media Server provides the complete toolkit for auction streaming infrastructure.

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Developer Resources

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Blog

What is WebRTC Video Streaming and Why It Matters for Real-Time Engagement

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Case Study

Transforming Online Gaming Live Streaming with Sub-Second Latency: Aura eGaming Case Study

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Best WebRTC media server in the market. Simply robust and straightforward to set up. A super responsive team from Ant Media.

Sushruth Sivaramakrishnan

Ant Media Server (AMS) powers our digital event platform, Meetever, by providing reliable WebRTC and HLS streams

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