While researching common WebRTC questions on Google, the query “WebRTC vs WebSockets” stood out. These two technologies serve very different purposes, yet the frequent comparison suggests there’s confusion around how they relate. In this article, we’ll clearly explain what WebRTC and WebSockets are, how they work, and when to use each one.
Understanding the differences between WebRTC vs WebSockets is crucial for developers.
Table of Contents
What are WebSockets?

When discussing WebRTC vs WebSockets, it’s important to consider their use cases.
In many applications, the choice between WebRTC vs WebSockets may affect performance.
By comparing WebRTC vs WebSockets, developers can make informed decisions.
A WebSocket is a persistent bi-directional communication channel between a client (e.g. a browser) and a backend service. Unlike HTTP request/response connections, WebSockets can transport any protocols and provide server-to-client content delivery without polling.
WebSockets establishes browser-compatible TCP connections using HTTP during the initial setup. Messages over WebSockets can be provided in any protocol, freeing the application from the sometimes unnecessary overhead of HTTP requests and responses. But most critical ability is to deliver messages to connected clients.
Exploring the pros and cons of WebRTC vs WebSockets is essential for optimal setups.
WebSockets are available on many platforms, including the most common browsers and mobile devices. They’re often applied to solve problems of millisecond-accurate state synchronization and publish-subscribe messaging, both of which leverage Websockets’ provision for downstream pushes.
A challenge of operating a WebSocket-based system is the maintenance of a stateful gateway on the backend. A WebSocket is erected by making a common HTTP request to that server with an Upgrade header, which the server (after authenticating and authorizing the client) should confirm in its response. After this, the connection remains established between that physical client-server pair; if at some point the service needs to be redeployed or the load redistributed, its WebSocket connections need to be re-established.
WebRTC vs WebSockets can also be evaluated based on latency and scalability.
Google Chrome was the first browser to include standard support for WebSockets in 2009. RFC 6455—WebSocket Protocol—was officially published online in 2011. The WebSocket Protocol and WebSocket API have been standardized by the W3C and IETF, and support across browsers is widespread.
Technologies like WebRTC vs WebSockets cater to different communication needs.
What is WebRTC?

WebRTC stands for web real-time communications. It is a very exciting, powerful, and highly disruptive cutting-edge technology and streaming protocol.
WebRTC is HTML5 compatible and you can use it to add real-time media communications directly between browsers and devices. One of the best parts, you can do that without the need for any prerequisite plugins to be installed in the browser. Webrtc is progressively becoming supported by all major modern browser vendors including Safari, Google Chrome, Firefox, Opera, and others.
Thanks to WebRTC, you can embed real-time video directly into your solutions to create an engaging and interactive streaming experience for your audience without worrying about latency.
How WebSocket connections work
Before a client and server can exchange data, they must use the TCP (Transport Control Protocol) layer to establish the connection. WebSockets effectively run as a transport layer over the TCP.
Once connected through an HTTP request/response pair, the clients can use an HTTP/1.1 mechanism called an upgrade header to switch their connection from HTTP over to WebSockets. A WebSocket connection is established through a WebSocket handshake over the TCP.
During a new WebSocket handshake, the client and server also communicate which subprotocol will be used for their subsequent interactions. After this is established, the connection will be running on the WebSocket protocol.
It is important to note that when running on the WebSocket protocol layer, WebSockets require a uniform resource identifier (URI) to use a “ws:” or “wss:” scheme, similar to how HTTP URLs will always use an “HTTP:” or “HTTPS:” scheme.
How Does WebRTC Work?
- WebRTC sends data directly across browsers – it is called “P2P”
- It can send audio, video, or data in real-time
- It needs to use NAT traversal mechanisms for browsers to reach each other
- P2P needs to be gone through a relay server (TURN)
- With WebRTC you need to think about signaling and media. They are different from each other.
- One of the main features of the tech was that it allowed peer-to-peer (browser-to-browser) communication with little intervention from a server, which is usually used only for signaling.
- It’s possible to hold video calls with multiple participants using peer-to-peer communication. A media server helps reduce the number of streams a client needs to send, usually to one, and can even reduce the number of streams a client needs to receive.
- Servers you’ll need in a WebRTC product:
- Signaling server
- STUN/TURN servers
- Media servers (It is up to your use case)
WebRTC vs Websockets

Let me briefly summarize the WebRTC vs WebSockets search to the point why I find it interesting. WebRTC allows sending random data between browsers (P2P) without the need to transfer this data through a server.
WebRTC has no signaling of its own and this is necessary in order to open a WebRTC peer connection. This is achieved by using other transport protocols such as HTTPS or secure WebSockets.
Does WebRTC use WebSockets?
You don’t have to use WebSockets in your WebRTC application. As I mentioned above WebRTC needs a transport protocol to open a WebRTC peer connection. WebSockets are widely used for this purpose. Hence, from this point of view, WebSocket is not a replacement for WebRTC, it is complimentary. That’s why WebRTC vs Websocket search is not the right term.
In conclusion, it’s vital to understand WebRTC vs WebSockets for modern web applications.
Can WebRTC replace WebSockets?
You need to signal the connection between two browsers in order to establish a WebRTC Data Channel. To do this, the peers must first communicate via a web server, typically using HTTPS or secure WebSockets for signaling. That’s why WebRTC does not replace WebSockets—they serve different roles. Once signaling is complete, peers can exchange messages and files directly over the WebRTC Data Channel without sending everything through a server.
Learn more about how it works here: https://antmedia.io/how-to-use-webrtc-data-channels/
Conclusion
WebRTC and WebSockets are often compared, but they are not competing technologies—they are complementary. WebSockets provide reliable, server-based, bidirectional messaging, while WebRTC enables real-time, peer-to-peer communication for audio, video, and data with ultra-low latency.
WebRTC still needs signaling to establish connections, and this is where HTTPS or WebSockets come into play. Once the connection is set up, WebRTC Data Channels allow peers to exchange data directly without routing everything through a server, reducing latency and improving performance.
Understanding when to use WebSockets, when to use WebRTC, and how they work together will help you design more efficient, scalable, and real-time applications.
If you’re building interactive, real-time experiences, WebRTC combined with proper signaling is the right foundation to start with.
Ultimately, the choice between WebRTC vs WebSockets will depend on your application’s requirements.
For interactive features, consider the benefits of WebRTC vs WebSockets.