Deploy Real-Time Game Streaming at ~300ms WebRTC Latency
Ant Media Server delivers ~300ms WebRTC latency for esports broadcast, cloud gaming platforms, and live gameplay streaming — self-hosted Enterprise Edition that deploys on AWS, Azure, or GCP.
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6 Gaming Streaming Scenarios, Each Solved with a Different Protocol
Ant Media Server Enterprise Edition delivers ~300ms WebRTC latency for real-time gaming and scales to millions of viewers via HLS — self-hosted on AWS, Azure, GCP, or on-premise.
Esports Tournament Broadcast
Broadcast competitive tournaments to tens of thousands of concurrent viewers at ~500ms WebRTC latency. Supports OBS and Wirecast RTMP ingest, adaptive bitrate from 1080p to 360p per viewer bandwidth, and auto-scaling clusters for peak tournament traffic.
Cloud Gaming Platforms
Build platforms that stream games directly to players — no downloads, no installations. Self-hosted Enterprise Edition with Unity, Android, and iOS SDKs, WebRTC ingest with simultaneous HLS playback, and REST API for stream lifecycle management.
Live Gameplay & Creator Streaming
Enable gamers and creators to broadcast gameplay via OBS, Streamlabs, or screen share using RTMP ingest. Deliver to audiences via LL-HLS at ~300ms latency, simulcast to YouTube, Twitch, and Facebook simultaneously, and record to AWS S3 or local storage.
Multiplayer Real-Time Communication
Add ~300ms video, audio, and data exchange between players using WebRTC data channels — enabling real-time chat, game state sync, and input sharing without a separate messaging layer. Android and iOS SDKs included, with DTLS-SRTP encryption and STUN/TURN support for players behind firewalls.
Social & Interactive Gaming
Embed live video, voice, and real-time chat directly into gaming apps — keeping players on your platform rather than switching to Discord or Twitch. Built with WebRTC conference rooms, React Native and Flutter SDKs, webhook stream event integration, and JWT authenticated viewer access.
iGaming & Live Betting Streams
Stream live dealer games and sports betting feeds at ~500ms latency — where a 2-second delay means stale odds and lost bets. Secured with hash-based token authentication, JWT stream security, DRM content protection, and webhook-based authorization to block unauthorized access.
WebRTC Latency for Live Gameplay
Ant Media Server establishes a direct UDP connection between publisher and viewer — minimizing delay between in-game action and what the audience sees on screen.
- ~300ms glass-to-glass WebRTC latency
- UDP ingest on ports 50000–60000
- Browser-native publish — no plugin required
- Simultaneous WebRTC and HLS from one stream
Available in Enterprise Edition — deployable on AWS, Azure, GCP, or on-premise with STUN/TURN support for restricted networks.
Adaptive Bitrate from 1080p to 240p per Viewer
Ant Media Server measures each viewer's bandwidth and switches bitrate profiles in real time — no buffering, no manual quality selection, across mobile, tablet, and desktop.
- Resolution profiles from 1080p down to 240p
- Server-side ABR — Ant Media selects the profile
- Stats-based automatic quality switching
- Supported across WebRTC, HLS, and CMAF/DASH
Configurable per stream via dashboard or REST API in Enterprise Edition — GPU acceleration available for multi-resolution transcoding.
800+ Concurrent WebRTC Viewers per 16-Core Node
Origin nodes handle ingest and transcoding while edge nodes distribute streams to viewers — scaling horizontally across cloud or on-premise without pre-provisioning.
- 800+ concurrent WebRTC viewers per 16-core node
- Auto-scaling on AWS, Azure, and GCP
- Origin-edge cluster — separate ingest and delivery
- Kubernetes deployment via Helm chart
Clustering available in Enterprise Edition — geographical load balancing routes each viewer to the nearest node for lowest-latency delivery.
Live Chat and Data Exchange via WebRTC Data Channels
WebRTC data channels run alongside every stream — letting broadcasters and viewers exchange text, control signals, and binary data in real time without additional plugins or third-party tools.
- Live chat and text messaging via data channels
- Control messages for camera, mic, and participant state
- File and binary data transfer during live sessions
- Delivery modes: publisher-only, all players, or private
Data channel support is available across the JavaScript, Android, and iOS SDKs — enabling real-time chat, game state sync, and input sharing on every platform your audience uses.
4 Reasons Developers Choose Ant Media for Gaming
Self-hosted Enterprise Edition — WebRTC at ~500ms, multi-protocol support, stream security, and SDKs for every gaming platform.
Stream Security
- ✓ JWT token authentication per stream
- ✓ Hash-based and time-limited stream tokens
- ✓ DRM support for licensed content
Multi-Protocol Support
- ✓ WebRTC, HLS, LL-HLS, CMAF, SRT, RTMP
- ✓ WHIP/WHEP for browser-native ingest
- ✓ Single ingest — multiple protocol outputs
Recording & VOD
- ✓ MP4 and WebM recording of live streams
- ✓ Automatic upload to AWS S3 or compatible storage
- ✓ HLS recording for VOD replay
Developer SDKs
- ✓ Unity, Android, iOS, Flutter, React Native
- ✓ JavaScript SDK for browser-based streaming
- ✓ REST API for stream lifecycle management
Related Resources
Ant Media Server provides the complete toolkit for auction streaming infrastructure.
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Transforming Online Gaming Live Streaming with Sub-Second Latency: Aura eGaming Case Study
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