React-native-app-with-ant-media-server

6 Essential Tricks for Flawless Ant Media Server Integration in React Native Using rn-antmedia

Our guest is Vitor Silva, a Developer at Ubistart, and he will talk about their journey to build a React Native WebRTC application using rn-antmedia. What type of project generated the need to create lib rn-antmedia? A project with a frontend dashboard and mobile application for users, this project is a platform that allows patients and doctors to connect with each other and schedule consultations by video, among other features. Why did you choose AntMedia Read more…

IP Camera Streaming

IP Camera Streaming – Full Guide For Beginners [2026 Update]

Do you want to set up IP camera streaming or simply learn how it works?  In this article, I will explain what IP cameras are, how they work, and who usually uses them. You will also get familiar with the most popular video protocols that are being used for security camera streaming and make a decision what setup is best for your needs. If you would like to skip straight to the setup process, leap Read more…

how-to-enable-ssl-on-ant-media-server

How to Enable SSL Certificate for Your Ant Media Server with 1 Command?

Enabling SSL on Ant Media Server is essential for securing communications and supporting modern browser requirements. While SSL is not mandatory for all streaming use cases, it is required for accessing microphones and cameras, and for running WebRTC and WebSocket-based applications in browsers such as Google Chrome. Ant Media Server provides multiple ways to enable SSL, including automatic certificate generation with Let’s Encrypt, free subdomain support for Enterprise users, and the ability to import custom Read more…

what-is-hls-streaming

What is HLS? When to Use HLS Streaming Protocol? [2026 Update]

HTML5 live streaming solutions have become more popular lately. One of them is the HLS streaming protocol. There are some reasons why this is so popular, the most important of which is that RTMP lost its support by the end of 2020.  In 2017, Adobe announced that it will no longer support RTMP after the end of 2020. After this date, the question of what is HLS streaming solutions gained more importance. In response, HLS Read more…

Unity WebRTC Streaming Tutorial

Unity WebRTC Streaming Tutorial: Easy Guide for Multiplatform Streaming

Unity is widely used for building interactive, real-time applications across multiple platforms, including desktop, mobile, and XR environments. As demand for ultra-low-latency streaming grows—especially for gaming, AR/VR, and real-time collaboration—WebRTC has become a natural choice for streaming inside Unity applications. Ant Media Server provides native WebRTC support, making it possible to publish and play real-time streams directly from Unity with sub-second latency. Using Ant Media’s Unity WebRTC SDK, developers can stream live audio and video Read more…

RTSP Streaming

RTSP: The Real-Time Streaming Protocol. What is RTSP and How Does It Work? [2026 Update]

RTSP — Real-Time Streaming Protocol — is a network control protocol designed to establish and manage media sessions between endpoints. Standardized by the IETF as RFC 2326 in 1998, RTSP operates at the application layer and acts as a “network remote control” for multimedia servers: it controls stream delivery without transporting the media data itself. RTSP remains one of the most widely used protocols for IP camera streaming and continues to be the standard in Read more…

scaling

The Complete Guide to WebRTC Scalability

WebRTC scalability is often misunderstood because the protocol itself is peer-to-peer by design. In a basic mesh setup, each participant connects directly to every other participant, which causes bandwidth and CPU usage to grow exponentially as users join. This is why native peer-to-peer architectures typically struggle beyond about 10–12 participants without additional infrastructure. Understanding WebRTC scalability is essential for building real-time platforms that can handle thousands — or even millions — of concurrent users. What Read more…

cmaf-streaming

What is CMAF and How Does It Work? Common Media Application Format Explained [2026 Update]

Who wouldn’t want to stream high-quality media cheaper and more simply, with low latency? CMAF makes this scenario, which is everyone’s dream, possible. It is the result of a concerted effort by tech giants to increase efficiency and reduce latency. The need for low-latency solutions started to increase with Adobe’s abandonment of support for Flash Player. This hastened the decline of using RTMP. Now, CMAF is one of the best streaming formats, providing low latency for industry-wide needs. In this article, Read more…

mediapushbanner

Media Push Best Practices: Deployment, Configuration & Performance

In this blog post, we’ll explore the best practices for deploying, configuring, and using Media Push. Media Push is a powerful tool that allows you to record conferences, capture any web page, merge video streams, create custom layouts, and much more. While Media Push is an incredible tool, it does come with a cost—it runs on top of headless Chrome to achieve these advanced functionalities. This means it needs to decode, render, merge, and record Read more…

Ant Media Server Unity SDK

How to use the New Ant Media Server Unity WebRTC SDK?

Ant Media provides a Unity WebRTC SDK built on top of the WebRTC for Unity packages developed by the Unity team. This SDK enables developers to publish and play ultra-low-latency WebRTC streams directly from Unity applications using Ant Media Server. The SDK is distributed as a GitHub project and includes a sample Unity application that demonstrates publishing, playback, and peer-to-peer streaming scenarios. It is designed for developers who want direct access to the source code Read more…